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Daniel Ferreira

Square Register

Shopping alone in a supermarket means finding the product, handling whatever goes wrong, and paying with nobody around to ask.

Context

A solo study case. A bootcamp challenge with a given brief, inspired by the Square Register ecosystem. It was not made for Square, not for any client, and has no connection to the company. Built between July and November 2023; written up in February 2024.

Role
Product Designer (research, testing)
Period
July to November 2023 · 4 months
Three Square Register screens on a dark blue background: the product catalogue by aisle, the store map pointing to where an item sits, and the payment method picker.

Square Register turns the trolley into a till that scans, weighs, verifies and charges. The whole shop happens on the tablet, with no checkout lane.

The first goal in the brief read like this:

How might we create a new shopping experience where the user has total autonomy?

The interviews contradicted that goal.

Autonomy was not being left alone

Three in-person interviews, around twenty minutes each. The strongest pain was not the queue. It was being stuck with no way out:

"Always having people nearby helps you feel more confident and call for help quickly if you need it."

For someone shopping, autonomy is solving on your own the part that works, and having someone within reach when it breaks.

Square Register help screen: the title "Your help is on the way", a progress ring counting down 15 seconds, and a red "Cancel help" button.Asking for help shows how long it will take to arrive.Waiting with no end in sight is what makes people give up.

Two other quotes decided the form factor. I had come in with three competing bets: an app on your phone, a kiosk to finish the purchase, or a tablet with everything inside it. Both quotes asked to weigh the product without walking anywhere. An app cannot weigh, and a kiosk means crossing the store.

Square Register weighing screen: on the left a pink mango with its code and a price of 13.68 per kilo, on the right the scale reading 1.500 kg, a total of 20.52, and a "Confirm" button.The scale decided the form factor.The trolley-mounted tablet won because of it, not because it was the most modern of the three.

Three decisions that came out of the interviews and the test

Asking for help comes with a deadline. The button does not open a chat or a call centre: it calls a staff member and counts down until they arrive. And you can cancel, because someone who sorts it out mid-wait should not be stuck waiting anyway.

The system is what finds the product. Search returns the aisle, marks the spot on the store plan, and, if you ask, tells you when you walk past it. It was the test that put search at the centre of the screen.

Square Register store map screen: search at the top, the biscuit located in Aisle 14 with a "Notify me" button, and the supermarket floor plan with the trolley position marked in red.Where the item is, and where you are."Notify me" covers people who would rather pick it up on the way back.

Age is proven once, at the end. In the tested version, every restricted item asked for verification the moment it went into the trolley. That interrupted the shop over and over. It moved to payment, as a single check.

Pick a payment method and prove your age once, at the end.

What the test changed, and what I would do differently

Mid-fidelity usability testing changed two things in the product: age verification left the trolley, and search started returning the aisle. I kept no visual record of the test, so the case describes these changes but cannot show them side by side.

Three interviews and one in-person test do not prove a market, and this case has no adoption numbers to show. But they were enough to redefine the goal: the brief asked for total autonomy, and what the product delivers is autonomy with people nearby. The screens followed that change, and the brief did not. Today I would rewrite the brief along with the screens.